![]() I want certain weapons to support different playstyles. I don't want a Halo game where the majority of the weapons that aren't precision based are completely useless. Ok? So what? What's wrong with having a weapon that's easy for newer or lower tier players to use? Instead of "nerfing" we need to think "balancing". However, the whole argument that the AR needs a nerf centers around the idea that it doesn't take too much skill to use it. ![]() The only thing I somewhat agree with is a range decrease for the sidekick. The sidekick is a quick draw precision weapon used to finish off kills if the AR can't get the job done. ![]() TheEvilFlea609 wrote:The AR and Sidekick are meant to be used in conjunction with one another. ![]()
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